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indie(Radio); is a weekly podcast where we chat with the creative minds involved with the creation of indie games.

282 - indie(Radio); #93 - (Blue Bottle Games) Dan Fedor
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  • 282 - indie(Radio); #93 - (Blue Bottle Games) Dan Fedor

    Dan Fedor, the founder of Blue Bottle Games, joins Bret & Ian to talk about working with collaborators, memorization techniques, AI, GPT-3, picking and choosing systems in a game design, the long lost art of physical goodies in toys, and more.

    Sat, 03 Jul 2021 - 1h 12min
  • 281 - indie(Radio); #92 - (Nocturne) Mark Alexander

    The GMC's very own friendly tyrant, Mark Alexander, also known as Nocturne, joined Bret & Ian to talk about patience in game communities, the YoYo House, game jams, interesting non-game projects created in GameMaker, photography, a ZX Spectrum-inspired game he's creating, the technology singularity, and of course, the GameMaker Community.

    Sat, 17 Oct 2020 - 1h 10min
  • 280 - indie(Radio); #91.1 - (LimboLane) Yugo Limbo & Day Lane

    Yugo Limbo & Day Lane (LimboLane) join Bret & Ian to discuss their nod-and-shake adventure, Smile For Me, along with designing a minimal, yet expressive format for interacting with the game's world, the challenges it presented, and the considerations developers need to keep in mind when designing Kind Games.

    Sat, 12 Sep 2020 - 44min
  • 279 - indie(Radio); #90 - (The Spriters Resource) Petie & Dazz

    Petie and Dazz join us to discuss the evolution of The Spriters Resource over the past two decades. Topics include reverse-engineering, hidden secrets of game assets, sprite comics, the inevitability of all things becoming obsolete, the Great Database Delete, backups, and the strengths of working together with someone with different skills.

    Sat, 29 Aug 2020 - 1h 08min
  • 278 - indie(Radio); #89 - (AGOG Entertainment) Robert Hubert & Brian Howard

    Robert Hubert and Brian Howard tell us all about their in-alpha title Brutal Grounds, a fast-paced competitive top-down shooter where the player battles using war-balls equipped with weapons and abilities. Topics include the difficulties in trying to make the game balanced for all players, how AIs and hacking influence the development process, and the overall experience they hope to provide to players.

    Sat, 22 Aug 2020 - 1h 01min
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